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Dynamic Artist (Naughty Dog)

Naughty Dog is hiring. We are the creators of the Uncharted series for the PS3, and we are currently seeking a dynamic artist.

Responsibilities:
• Breaking-up environment geometry and running Maya and/or Houdini dynamic simulations of their destruction.
• Preserving existing UV information and generating new UVs as needed after fragmenting the geometry.
• Assist particle artists with the placement and creation of particles for destructible objects and other effects.
• Ensuring that dynamic effects run within established game-engine operating parameters, and scaling level of detail as needed to accomplish this.
• Working in other disciplines in down-time, such as prop modeling, texturing, or particles.
• Providing feedback to tools programmers and coordinating efforts with other dynamic artists to streamline methods and improve efficiency.
• Working closely with designers to fine-tune the timing of complex interactive dynamic effects.
• Creating cloth motion simulations, and fine tuning them for aesthetic effect.
• Coordinate with background artists to seamlessly integrate dynamic effects into environments.
• Setting up objects for real-time destructibility using Havok Physics and Destruction.

Requirements and Skills:
• Extensive experience working with Maya dynamics, including cloth
• Proficiency with Maya modeling and UV tools
• 2+ years of Video Game or Visual Effects dynamics experience
• Particle experience in Maya or equivalent software a plus
• Experience with Houdini a plus
• Mel/Python scripting experience a plus
• Havok experience a plus
• Must be willing to take a dynamics test, and provide samples or a demo reel showing applicable experience


Please send your resume to candace_walker@naughtydog.com with the job title in the subject line. Best of luck.
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