Naughty Dog is hiring. We are the creators of the Uncharted series for the PS3, and we are currently seeking a dynamic artist.
Responsibilities:
Breaking-up environment geometry and running Maya and/or Houdini dynamic simulations of their destruction.
Preserving existing UV information and generating new UVs as needed after fragmenting the geometry.
Assist particle artists with the placement and creation of particles for destructible objects and other effects.
Ensuring that dynamic effects run within established game-engine operating parameters, and scaling level of detail as needed to accomplish this.
Working in other disciplines in down-time, such as prop modeling, texturing, or particles.
Providing feedback to tools programmers and coordinating efforts with other dynamic artists to streamline methods and improve efficiency.
Working closely with designers to fine-tune the timing of complex interactive dynamic effects.
Creating cloth motion simulations, and fine tuning them for aesthetic effect.
Coordinate with background artists to seamlessly integrate dynamic effects into environments.
Setting up objects for real-time destructibility using Havok Physics and Destruction.
Requirements and Skills:
Extensive experience working with Maya dynamics, including cloth
Proficiency with Maya modeling and UV tools
2+ years of Video Game or Visual Effects dynamics experience
Particle experience in Maya or equivalent software a plus
Experience with Houdini a plus
Mel/Python scripting experience a plus
Havok experience a plus
Must be willing to take a dynamics test, and provide samples or a demo reel showing applicable experience
Please send your resume to
candace_walker@naughtydog.com with the job title in the subject line. Best of luck.