Hello everyone! This is my first serious work on Substance Painter. I'm looking for critics to improve, What have done wrong? Please let me know :) Ok here we go: Thanks for help me :)
http://steamcommunity.com/sharedfiles/filedetails/?id=537381977 My last entry, the majestic RPG7 in a ceremonial sahara / africa style Took probably the most time, aside of the AK and the AA12 but well worth the effort I think.
(Hopefully this isn't posted elsewhere). The reuslts are in and it looks like rockstar and mrKite took the show. Really glad to see so many awesome results from this contest and can't wait for the next one. My favourite part of the results page are all the things other artists from the industry had to say when judging this…
Don't know if there's a way to slide things to match an axis if you have an off angle edge? For example, I want to align this loop on a sloping section to the y-axis of the perpendicular box, however it snaps a few units off. Am using the following snap controls This is for a project where I'm taking old BSP level geometry…
Hi I created the ATAT and snowspeeder from Empire Strikes back Its all rendered in Marmoset 2. Texture all created with substance designer and substance painter. I am wondering if i should bring it in Ue 4 and make a real environment, but i fear learning how terrain works in ue4. Hope you like it Crits are always welcome
At last!!!! Guys let's download it and tell what you thinking about that. http://www.ggmania.com/?smsid=23281 http://www.gamershell.com/download_17978.shtml Enjoy
*MOST RECENT* Hey Polycounters, I am currently working on a fairly simple model to practice some PBR techniques, and get the baking process memorized. I am working on this grenade, which I believe is German. High poly:
Hey idk if you still on this platform but I was looking at you sci fi war room and was interest in using it! I would love to talk to you about this thanks!
I've been feeling discouraged from making stuff and posting, but I'm trying to make an effort again. The main issue with all my models is inability to adequately pose them: they have a tendency to break in a way that I can't quite fix. The legs become too short for sitting poses, the arm twists break silhouettes, the…