If you are or any one is getting any "brand name" versions. I usually watch repair techs & they have .02's to add to the internal workings of which cards(companies) are good in comparison to the others, 1 & 2 some helpful information for the longevity of your products & when to check/change "pads/paste", are also mentioned…
This is a tech demo that Belltann and I have been working on here at Fatshark, along with Bitsquid. It is a tech demo for the new features in DX11, shown in the new Bitsquid engine. The primary focus of the demo is to show of hardware tesselation aswell as improved DoF. I was responsible for creating all environmental…
Hi, so I was working on a 3D asset for a personal project but found this weird "error" in Zbrush. Little squares appear on the mesh and still remain if I export it to Maya or try to bake the High Poly in Substance Painter. I exported on both FBX and OBJ. Please forgive if it's something obvious but I have never worked with…
Hello, im kinda new to blender and this 3d art modeling stuff, lately ive been trying to create some highly detailed models and this is what i did. Btv, i hope im in not wrong forum section, since im using it first time. so its basicly a sheild. What im asking you guys is to tell me: 1. Is this any good? 2. How can i…
Hi guys, Having some trouble here understanding the process of preparing my meshes for baking in Substance Painter. My understanding of the process is a little foggy as it is, so I apologize in advance if my explanation doesn't make much sense. I have a high poly asset that is comprised of multiple subtools (each a single…
Hey guys! Really hit a brick wall when decimating my character so I can bring it into topogun to retopo it from zbrush! Decimation master has worked flawlessly up to this point, but it seems it isn't having fun with my character atm. My character sits at 30.7 million polygons and I have a set of pictures to illustrate the…
Up to this point, this workflow still confuse me to start working on my model. (For information, the software i use is 3Ds Max and Zbrush.) These are some problems that i have : * Should i UV unwrap my 3ds max base model before i export/import to zbrush for high detail sculpting? because, so far, I've been doing obj import…
I have two meshes that are sharing the exact same material. For some reason the one on the left corner is rendering brighter then all the other ones. The corner piece on the right is rendering the same value as the middle pieces which is what I want. Any help on this would be great! Thanks so much.
This is a Project for university to create a base mesh for sculpting on in ZBrush my reffenece is the woman ten 24 used to create a female base I tried using box modelling technique to start off with but found that planar modelling was much easier to control and more precise for the placement if you would like the full…