Hi, so I was working on a 3D asset for a personal project but found this weird "error" in Zbrush. Little squares appear on the mesh and still remain if I export it to Maya or try to bake the High Poly in Substance Painter. I exported on both FBX and OBJ.
Please forgive if it's something obvious but I have never worked with Zbrush before, I applied some techniques learned from a tutorial and tried my best. The mesh was modeled in Maya with UVs donde, everything re-named correctly and then imported to Zbrush to give the details. I worked in subdivision level of 6.
A friend told me my mistake was probably working in that subdiv level so no idea how that works. I just wondered if I could solve the problem without having to re-do the whole details in Zbrush
In Maya it's much more apparent:
Thanks for any help, i'm not even a rookie at Zbrush, just wanted to play with it to give the mesh some details.