I'm about 28 hours in with a lvl 99 Thief, a Magus, Sage, and one Black Belt. Thief is 99 due to using it throughout the entire game. I use the very first cave to lvl jobs. Just use commands that do no damage to the enemies i.e. guard or steal and usually 6 actions per fight will get you a job lvl. The game seems kind of…
Hi everyone! This year I decided to take a break from my regular job, rest a bit and complete the old tasks. This is one of these tasks.
This is a weapon from the second world war. It is called bofors L60 40 mm. The Germans called this modification flak 28. I started working on this gun in the summer of 2018, but then I…
Dear polycounters, I`ve just released my latest tutorial, the Military Radio tutorial. I`ve been working on this for quite some time and am stoked that it is finally ready to be released! This tutorial covers the entire creation process of this high quality, PBR game asset from the block out to the final mesh in over 28…
Thought some of you might be interested in this...flex those design skilz... http://gearlog.com/blogs/gearlog/archive/2006/10/09/22911.aspx Back when "mouse" just meant "small annoying rodent," would-be inventors competed to see who could build a better mouse trap. In these "mouse as input device" days, Seagate Technology…
I've been staring at it for so long, I'm not even sure of what I'm seeing anymore. Needing some fresh eyes and lots of advice. Thank you in advance! http://img37.imageshack.us/img37/2955/jaldo2.jpg Reference Images I Used: http://www.cagedinsider.com/wp-content/images/mma/2010/10/jose-aldo11.jpg…
Yeah, in this case especially you'd just use a tiling texture, as the detail is all uniform and easily represented that way. There isn't really any unique detail here, so it doesnt make much sense to use a unique layout. Your texture resolution is going to be much lower that way. You can get the soft bevels by just using a…
No sir, a light map is when you bake the light effect on to your model. It's similar to baking Ambient Occlusion however, what I was suggesting was to place a light similar to the color of your glow map, bake it on a white texture, and multiply it to your texture. Here is polycounts Tutorial on light maps:…
[ QUOTE ] wait collision meshes in u3 will csg into each other if they intersect ???? THAT IS RETARDED (if true)... i really hope your mistaken there ... [/ QUOTE ] im not sure what you mean by csg, but heres a visual example of the retardedness im talking about. heres a mesh with its collision set up in such a way that…
The Gnomon School has announced their master classes for this upcoming December. If you aren't familiar with their Master Classes, they are a bit more than a tutorial DVD; in content and price. It's 2 weeks of 2 hour sessions, that's 28 hours, of instruction time with the instructors. Also the level of topics are also well…
Recently unzipping any size file results in the unzip program (both 7zip and winzip) freezing for 30-60seconds, unzipping a further 20% or so and then freezing again with the pattern repeating with a zip file of 300mb taking ten minutes to unzip. I have an ssd with my main OS on and had trouble booting into windows a week…