[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…
Hi everyone, I got a warm reaction to this piece in the WAYWO thread so wanted to provide a little more background and answers for some of the questions I've received. The final shots are from marmoset toolbag 2. The kevlar vest was a quick sculpt from a Zbrush primitive: The modelling for the glock was done in the…
The 3Ds Max 2018 release seems to have almost no new functionality and not even bug fixes. They did not upload videos to highlight new functions. The 'what's new in 3Ds Max 2018' is laughable. I had a little bit of hope with the great Nitrous performance of 2016-2017. But Autodesk seems to have laid off the entire Shanghai…
So I've decided to take the leap and share some stuff I've been working on. I'm relatively new to UE4 and Hihgpoly hard edge stuff in general but figured might as well go big on the first try. Tools used; Blender/knald/substance painter for mech Landscape; Megascans,Substance designer, Photoshop,NDO,Unreal Fauna;…
Hi guys, I've been working on this mod for some time now as a personal project while studying at university. Now university has finished I'm tasked with finding a job. So because I'd like to feature this in my portfolio I'm going to release the beta version of my new Spectrum style DM_Deck remake for download here on…
Noob here, trying to jump straight into creating a courier. Currently having trouble with my rotation and scale in Dota 2. I imported the donkey courier and turns out my courier is way undersized. Scaling it up screws up the animations, any other way I can do it? Up to this point I've figured out a lot as I've been going…
I'm generating some scratches and would like to convert those to normals. Very similar to a height map, except that I don't need that much deformation. Is there a way to convert the mask of one of my layers to normals or does Quixel only respect the base material's normals? I know I could generate a height map, play with…
Hey everyone! After a long time in the dark Ive finally got something for you guys :) About 6 months back I realized that in order to implement all the great feedback that's been going around, there was no other option than to start fresh. It became noticable pretty soon after dDos release that its algorithmic texturing…
To get more information about the Autodesk 3D animation releases you can also check out the community pages on AREA: 3ds Max - http://area.autodesk.com/3dsmax2015 Maya - http://area.autodesk.com/maya2015 Mudbox - http://www.autodesk.com/mudbox The releases contain innovative new technologies, accelerated performance,…
It's amazing the kind of shots they get. I'm glad they've kept the tradition of having a little behind the scenes at the end of each episode. It's currently airing Sundays in the UK on the BBC. (Other places will get it in January, including BBC USA) There are going to be six episodes total. Here's the extended trailer…