I'm generating some scratches and would like to convert those to normals. Very similar to a height map, except that I don't need that much deformation. Is there a way to convert the mask of one of my layers to normals or does Quixel only respect the base material's normals?
I know I could generate a height map, play with it in nDo, and then plug that into my normal map but that seems like a lot of back and forth with a lot of trial and error. Can I streamline this?
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