Hi Guys, Wanted to get an opinion on what you guys think of my environment (WIP). this is for one of my modules in University and we were told to do something we haven't done before, me being striving to be a character artist chose to do environments. The concept was taken off Maple story and is based off a map called…
I have just finished building my portfolio website, updated
my ArtStation profile, and resume. I am ready to work in the gaming industry as
a 3D environment artist. I would like feedback on my portfolio site and resume
(which you can find on my website, easily). Also, I would like to mention that I
am looking for a 3D…
Hello! Looking for the following role: Light Sail VR (www.lightsailvr.com) is developing a networked multiplayer VR game, and we’re looking for a Unity Environments person to help in a paid freelance capacity. It’s mainly building environments from pre-fabs and asset store assets. Fantasy art style, or previous VR work is…
I'm Sam Son and I really liked the world presented in Studio Ghibli's The Secret World of Arriety and wonky shapes is pretty awesome. So I'm making a wonky, miniature, 3D Environment. As for the engine, I'll probably will use unity but I am considering UE4 because that PBR looks delicious. On another note, I might have…
The environment is based on a piece of fan art by Romain Jouandeau. I've been working it for a few weeks now so I thought it was about time I put it out there for some feedback. A few of my goals for this environment were to learn Substance Designer, get the sense of density of the moss and small plant life, and to nail…
Hi everybody. I just started on my first environment in the Unreal Engine, I do have modelling/texturing experience but I want to focus more on environment art. The basic idea of this environment is a old factory hall with machinery taken over by people in a post apocalyptic world. I am taking inspiration from games like…
This is a church environment that Artem Volchik (X-Convict) and I have been working on as a tech art demo for our in house engine at Terminal Reality. The total poly count is just under 200k polys. The goal was to take old gothic church architecture and to tie it into a real world environment based today. The images are…
Hello all, Been slowly working on this environment around some freelance work I've been doing. I've not done environment work for a little while now so I wanted to start off with something small to get myself back into it, and I also want to focus on the textures. My Objectives for this is to better my environment art,…
Firaxis Games is looking for an exceptionally skilled Lead Environment Artist to help further the X-COM franchise. As the Lead Environment Artist, you will be working closely with the Project Art Director, Designer, and Art Team and leading the environment team to create high quality assets that match the look and feel of…
Hello Annie! It's Calvin. I really love the environment you're envisioning, but the one thing that is clashing in your environment are the colors. I think the warm colors of the cabin is clashing with the dull, cool colors of the environment surrounding it. I think if you desaturate the wood colors on the cabin and add…