I'm currently looking for game dev companies in europe who take interns and so far I've had no luck. Also it takes a long time tracking down companies, since I don't know much about say dutch, german or french developers. I'm getting kind of desperate, cause I need to find a place soon, so I thought I'd see whether I can…
I'm trying to make a texture for a model in tf2 with gimp, and I want some of it to be transparent. This is done by editing a text file that tells the model to use the textures alpha channel. things in the alpha channel that are white are transparent and things that are black aren't. But I don't really know how to edit the…
Hey guys. Well I've been at this whole job searching thing all summer and you know the deal. Not one reply, not one interview. I've asked a bunch of people from school, including teachers what I should do to improve my portfolio and now I'm coming to you, be proud! :poly142: Anyway, I think the way I'm presenting my…
I have been working on the second part of my set for Phantom Assassin. I have been developing a belt. My early concepts were for a quiver type belt full of Knives. I tinkered with the design for a few days testing in game before I remodelled the quiver with the idea of having more detailed knives with the blades displayed.…
Hi guys, I hope you enjoying your day but I really need some help and a lot of advices. I'm a 3D generalist and animator, I have worked on many many projects like a short animation film, stop motion film and motion design video but I'm really interesting by video game's vfx. Please would you help to improve and advice me…
Ok, so I'm not used to unwrapping sphere shaped object but for a mod I was working on unwrapping the low poly of the dome camera and now I'm stuck at unwrapping it. Can anyone please explain to me how to do it or give me a tutorial please? I'm not experienced with pelt or relax by any means. :( . Also ps, I would also like…
Hi everyone, I recently started playing around with UE4. The new roughness map is amazing but I am a little confused about how the luminance values from Photoshop correlate to the 0-1 nature of roughness in UE4. Plugging a constant with 0.35 value into roughness gave me a good result but I wanted some variation so I made a…
Hey guys i'm working on this character, and was wondering on how to make the hard edges on the base of her clothes, it seems like whenever I divide the edges seem to get more and more dull. I have put some edge loops around the mesh but it seems to still dull, if you guys could help me out it would be greatly appreciated.…
Hi everyone! There's an issue I get everytime I add an Alpha Map to my textures. Look at this image... This is a simple lowpoly model, I just began to texture it. The yellow thing is a jet engine, and the black ones are some metal bars that cover the big air intake. Between the bars, the texture is transparent and makes…
OK so quick rundown. This is a building I found in London that I decided to model. As of right now, I'm finished with the window, and tiles on the roof. To do list -door knobs -second door -power boxes and cables(?) -menu "box"' -lanterns -signs and flagpole -brickwork I have noticed there seems to be an aversion to help…