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First steps from 3D Generalist/Animator to VFX for video games industry

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Hi guys,

I hope you enjoying your day but I really need some help and a lot of advices.
I'm a 3D generalist and animator, I have worked on many many projects like a short animation film, stop motion film and motion design video but I'm really interesting by video game's vfx.

Please would you help to improve and advice me from where should I start?
If there's tutorials that I should follow, would you mention them.
I really appreciate your help

PS: here's the link of one of the projects that I worked on. It date May 2014.

Replies

  • Mark Dygert
    I respect how much effort went into making that short and the general level of knowledge required to pull that off is pretty sizeable so you know quite a bit, but I'm still not sure exactly how much you contributed to which parts? SO I can't critique your individual contributions. Which isn't good because I'm left not knowing what skill level you're at and if you could do the job I need to you do. 

    That is the main question your reel is answering. "Does my reel show the skills they are looking for?"

    I wouldn't use that as your personal reel, maybe the pieces you worked on, in abstract just to show what you did, in a truncated format. 

    With a demo reel you have 10-15 seconds to sell the viewer on the next 10-15 sec, so you're editing needs to be more like a music video with a clear indication of what you did.

     
  • Marshkin
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    Marshkin polycounter lvl 9
    Get in an engine, like Unreal 4, and start making VFX in there. People need to feel confident that you can technically make the transition into a game engine, and work within it's constraints. 

    I agree with Mark - In the video above, just highlight the segments you worked on. 
  • Mattar_Ahmd
    I respect how much effort went into making that short and the general level of knowledge required to pull that off is pretty sizeable so you know quite a bit, but I'm still not sure exactly how much you contributed to which parts? SO I can't critique your individual contributions. Which isn't good because I'm left not knowing what skill level you're at and if you could do the job I need to you do. 

    That is the main question your reel is answering. "Does my reel show the skills they are looking for?"

    I wouldn't use that as your personal reel, maybe the pieces you worked on, in abstract just to show what you did, in a truncated format. 

    With a demo reel you have 10-15 seconds to sell the viewer on the next 10-15 sec, so you're editing needs to be more like a music video with a clear indication of what you did.

     
    Thank you Mark for your reply. What I really worked on this project except the conceptual part is the modelling and the animation.

    But during my cursus, I have worked on everything: modelling, texturing, rigging, morphing, animation, lighting, rendering and compositing. Then, I found that vfx fascinating me and I will work on it as hard as I can!
  • Mattar_Ahmd
    Marshkin said:
    Get in an engine, like Unreal 4, and start making VFX in there. People need to feel confident that you can technically make the transition into a game engine, and work within it's constraints. 

    I agree with Mark - In the video above, just highlight the segments you worked on. 
    Thank you so much Marshkin for your advice. I'm thinking to start on Unity 3D this week end. At first, I didn't knew with which software start, Unity 3D or UE but after some research on internet, I found that most of people start with Unity 3D.

    If it will be disturbing you, can you advice me? Tell me about the difference betwenn both?

    Thank you
  • Marshkin
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    Marshkin polycounter lvl 9
    Ohh that is a loaded question. Both engines have their strengths and weaknesses. I've personally only worked with Unreal since I find it easier to learn and use since I lack a programming foundation. 

    I decided to do a little research and found this video interesting; https://www.youtube.com/watch?v=UoxgotYTb_Q
    It's a comparison of how both engines tackle 2D games.

    And old DT blog article also covered this pretty well;
    http://blog.digitaltutors.com/unreal-engine-4-vs-unity-game-engine-best/
  • Bruno Afonseca
  • Mattar_Ahmd
  • Mattar_Ahmd
    Marshkin said:
    Ohh that is a loaded question. Both engines have their strengths and weaknesses. I've personally only worked with Unreal since I find it easier to learn and use since I lack a programming foundation. 

    I decided to do a little research and found this video interesting; https://www.youtube.com/watch?v=UoxgotYTb_Q
    It's a comparison of how both engines tackle 2D games.

    And old DT blog article also covered this pretty well;
    http://blog.digitaltutors.com/unreal-engine-4-vs-unity-game-engine-best/
    Thank you so much !!
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