I have two projects floating over my head for this month but I might try to do a bust for one of these concepts. Technically that's not part of the challenge, but it would just be to show support. Good luck everybody. Be sure to focus hard on anatomy.
Hey guys I'm doing anatomy study as part of a bigger personal project that I am planning to undertake. my subject is more of a skinny physique. my goal here is to make him look skinny but lean (skinny enough to make out the bones) I find this a bit more challenging than the conventional masculine physique and could not…
Hey, I'm making a generic head that I am going to make multiple surreal versions of for an environment. Id like to make sure my proportions and anatomy are good before making a mesh out of it and starting to sculpt the different versions using this head as a base. The mesh is a pretty low resolution dynamesh right now so…
Helloo! So, I've started this project and I'd like to finish it. So I'm going to try and post my WIP here to help force myself into working on this project. Ideally, I'd like to have it finished before October, so I've given myself about 5-6weeks. So far I've looked a lot at lizard (komodo dragons specifically) and…
***FINAL PROGRESS*** ***CONCEPT*** By sixmorevodka @ cghub ***ORIGINAL POST*** I wanted to post a bit of progress here to get some crits and feedback as this is the first female character I've ever created and 2nd character total. I'm feeling a bit let down by my progress, as these are portfolio pieces and not up to the…
Hello Forum! Here is my Textured Templar Knight, Low Poly Male made in Maya 3D then exported to Zbrush for Anatomy Detail + Armor/clothing. Hard Surface Models made in Maya 3D)Helmet, Knee Pads). I want to Rig my Character in Maya 3D for Animations, I was informed I must first retopologize the Character first as it is over…
Mornin lads and ladettes. Ive decided that its about time I did some head specific work to help improve my knowledge of anatomy so im going to create a low poly, normal mapped head. First off, heres the sculpt base mesh which, if the silhouette doesn't change dramatically, I may use for the base mesh for my low poly model…
When you go to Artstation it's like... characters everywhere. But I suspect this is a false impression created by the fact that characters are just more impressive. More people have emotional reaction when looking at a character than when looking at a piece of environment. So characters get likes, characters get promoted…
Hey guys, I'm not a character artist but I thought it would be fun to do one. I'd really like to get more intimate with zbrush so I'm going to make a demonic badass guy. Painting a concept the other day and started modeling from it, but I decided to take it in a whole new fresh direction. Something hulking and heavier. So…
So the time has come again for me to do another project and I decided to do a character design for a video I had in mind. This is an original design i'm working on. I want to set a deadline from 2 weeks to a month. I'm going to try and establish my own style but I'm going based off games I play and the styles they have…