Mornin lads and ladettes.
Ive decided that its about time I did some head specific work to help improve my knowledge of anatomy so im going to create a low poly, normal mapped head.
First off, heres the sculpt base mesh which, if the silhouette doesn't change dramatically, I may use for the base mesh for my low poly model (which is why ive added specific edge loops and looked specifically for pole placement).
The ears are placeholders at the minute as I want to add a lot more detail to them before I start sculpting (just for edge looping and anatomy practice).
P.S The red points are the important E poles (which I have spotted so if im missing any please let me know).