Does anyone know how to automate texture importing and material creation ?, like is there a script for it, wish I knew some coding. For example the objects in the scene are named like: Jeep_Engine Jeep_Tires Auto material script creates for all objects (Mat-"object's name"): Mat-Jeep_Engine Mat-Jeep_Tires And substance…
Just sussed out virtual dub and got a perfect crisp result! Something must be up with Premiere Pro, googled a hot fix but nothings coming up so I think I will stay away from that software as it's not woking out. Currently re-rendering the sequence with new smoother camera moves as suggested :) Also dropped on hammersly…
4pixels per meter wooah and I assume its the same screen shot you showed, makes perfect sense when you look at the rock face behind trees it looks a bit stretchy but blends nicely overall. Limitations aye, going through UDK Terrain Doc for Unity project lol. Yeah 4 is enough for terrain but what my requirement in Monster…
I'm an art director for a games company so basically I am the boss However that all ends this monday coming, because I resigned. On the whole we have really well structured deadlines, full design docs and decent milestones. If the project runs late then it's usually the clients fault, because we've not missed a deadline…
Just finished it last night with my bud on the easier mode, and it was actually still pretty challenging. Overall the ending just got better and better. The carrier to the airport was pretty awesome. I was really sad about the ending...not really climactic at all and it just sorta stops abruptly. Was hoping to fight that…
I am in dire need of help. As you know, Windows 11 update is coming up and I desperately do not want to use it. So I've been testing Linux Mint (ubuntu) for the past weeks and I'm finally at the stage of testing windows .exe files to get my work done on Linux. The issue I'm running into is the Maxon App. Without logging…
Amplify Bloom brings Industry Level Post-Process Bloom to your projects in a comprehensive all-in-one package with high-quality features that can be toggled and tweaked to fulfill your project needs. AAA quality and flexibility at an indie affordable cost with premium support and professional development you can always…
Rockstar North is looking for an exceptionally skilled Junior Vehicle artist. Vehicle Artists design, build and texture all modes of transport within our game worlds. The successful candidate will work in a specialised vehicle department within a larger team that is very passionate about making industry leading games. The…
Hello, UDK Learning University is a Community/School dedicated to teaching Game design through UDK and making an actual game in the process. Not only are our students learning game design, 3d modeling, texturing, and level design. They are learning how to communicate and work as a team. And to work with every teammates…
Hello Polycounters, Maya no0b speaking. I'm using Maya 2016 at work for my retopos, and I am wondering if there is any way to show the wireframe on an object (and only this object and not the whole scene) while using any of the sculpt brushes to modify it's shape. Let me explain the why for those who care: The "make…