Rockstar North is looking for an exceptionally skilled Junior Vehicle artist.
Vehicle Artists design, build and texture all modes of transport within our game worlds. The successful candidate will work in a specialised vehicle department within a larger team that is very passionate about making industry leading games.
The ideal candidate has extensive experience in modelling, sculpting and texturing a diverse range of vehicles of all types; including but not limited to Cars, Trucks & Vans, Motorbikes, Helicopters, Planes, Military, and Boats.
We prize an ability to demonstrate individual vehicle design skills; including concept and creation of assets that are not carbon copies of existing vehicles - but still retain an essence and design feel of their specific real-world references and associated individual styling cues.
The candidate should be well versed in current game art production methodology.
ART PRODUCTION REQUIREMENTS- A comprehensive modelling and texturing portfolio showing a varied range of 3D vehicle art completed to a very high standard.
- Extensive experience using 3DStudio Max for modelling, and Adobe Photoshop for texturing.
- A full understanding of all current generation production workflows, as they pertain to vehicle art asset production.
- A keen understanding and appreciation of structure and construction/silhouette in respect of modelling resolution of assets relative to world scale and exceptional mesh topology skills.
- A detail obsessed eye for creating and manipulating texture maps for shader passes - diffuse, normal, spec, weathering etc. - and excellent understanding of the value of maximising UV space.
- A critical awareness of the expense/cost of a game asset relative to the target engine/rendering requirements poly counts and texture sizes.
INTERPERSONAL REQUIREMENTS- A great team-player: Self-motivated with good communication skills.
- Able to accurately follow common goals and time-driven set tasks whilst working under own initiative. Effective time management skills to deliver the brief to deadlines without sacrificing quality.
- Skilled at feeding back on task progress to Leads and line managers.
- Ability to collaborate effectively with other team disciplines (code, design, animation, tools).
DESIRABLE
- One or more years relevant development experience in-studio or in vehicle modding scene.
- Have shipped current generation console titles as a production artist.
- Knowledge and understanding of a PBR based shader workflow.
- Experience with Quixel software suite or similar for shader development.
- Strong traditional art foundations: including but not limited to observational drawing, photography and technical illustration.
- Willingness to test and practically use new workflow tools, both internal and 3rd party.
- Strive to implement new techniques that increase art quality and efficiency across disciplines.
- Deep understanding and love of car culture.
Click here to apply!