Hi all. I'll be posting all my stuff here from now on. Dont know how active it'll be but I'll try. :) Hope to get some good feedback so I can improve! This seems like a great forum for that. First off a Demon Head practice. Polypainted and sculpt in Zbrush and comp in PS: Next is a crocodile ninja type of character. I was…
hi guys :) i want to ask you about workflow on creating environment so i see Nate Stephens dvd about creating environment great DVD ... and he is creating a next-gen environment but he just go with modeling . my question is why he is not creating hipoly mesh ? he is not going to use normal map ? it's next-gen environment .…
Hey, been working on this for about 3 weeks. Started off as just a ship but I was encouraged to make a whole city. Ended up needing to make a car too. Was a big learning experience as I had to learn dDo, Fume and Nuke. Work process: 1. Sculpt a rough idea in zbrush. 2. Model in 3ds Max 3. Texture in Ddo then further…
Hi fellow polycounters, me and a friend are working on some kind of Urban Champion remake and we'll be using Unity to make everything work. This is my progress on the first... let's just refer to it as "stage" here's my ref And here's my version There's also an album showing the process...…
can you get good at drawing digitally and transfer it to paper? is it like you can lose all the skill you learn digitally when you wanted to sketch on paper? (not painting, just drawing) should i practice anatomy? and why? does it hold my creativity back in any way? how bad is drawing from real human photos if you dont…
Hey all I'm planning an illustration with the use of this character that I built recently.. I will be creating a few monsters from the game and set up some foe lighting and probably end up doing some extra post painting in PS near the end.. here is the composition and the character so far.. crits always appreciated Edit:…
Hello guys! This is my first thread and second mini-scene (First one is here) I decided to make some high-detailed props for my portfolio, and here it is. There wasn't any sketch or plan in the beginning. I think that's why my scene hasn't good composition. It looks like a props collection near the wall. Wall texture made…
Maybe it's a complete noob question. But I am so here it goes. So I made a scene in Zbrush and it looks ace. I want to take it into 3D Coat for texturing and then to Modo to set up nice lighting. Unfortunately the whole scene with all subtools at maximum subdivision work out close to 20 million polys. I was wondering, how…
I will add one more gun to polycount! It's 5086 triangles, and I used Maya, xNormal and PS (with nDo and a dash of dDo). I JUST five minutes ago read the marmoset article on the differences between PBR and the old style, and I totally was not understanding how to utilize it and make the most of TB2 while making this. I…
Hey guys whats up, I've seen many videos lately of people using sculpting tools to concept instead of 2D tools such as PS artrage etc. I'm thinking about designing a new character myself, and I'm wondering which way I should go about doing it, concepting it with 3d tools, or concepting it the classic way So basically I…