Hey, been working on this for about 3 weeks. Started off as just a ship but I was encouraged to make a whole city. Ended up needing to make a car too. Was a big learning experience as I had to learn dDo, Fume and Nuke.
Work process:
1. Sculpt a rough idea in zbrush.
2. Model in 3ds Max
3. Texture in Ddo then further texturing/tweaks in PS (since I'm still learning the dDo workflow).
Here's a composite:
And here's the wireframe:
Now I'm planing on learning UDK so I can import these models and do a flythrough for a quick demo reel.
Replies
Quick question: I'm importing into UDK and the models are all fine BUT the materials are not showing up when I attach my maps. I google-searched and saw this was quite a common problem, the advice being to rollback to a previous version. Thing is I've just installed the latest version and apparently it's all good (bug fixes and all). The maps I imported were 24 bit 2k textures. Also when I exported my model I chose ASE format and made sure to tick "import UVW" and that button just below (I think "texture coordinates"). Any advice would be appreciated greatly.