I will add one more gun to polycount!
It's 5086 triangles, and I used Maya, xNormal and PS (with nDo and a dash of dDo).
I JUST five minutes ago read the marmoset article on the differences between PBR and the old style, and I totally was not understanding how to utilize it and make the most of TB2 while making this. I kept seeing people say stuff like "I'm making this with PBR in mind" and thinking "what do they mean exactly?" Now I know!
I still think the gun came out great, and I'm excited to make something new that DOES take advantage of the PBR system!
Replies
Nice work man, one of my favorite gun models to pop up on Polycount without a doubt.
I DO agree that it could be a little glossier. I actually did edit the gloss map at one point to make it glossier, but I overdid it and made it TOO shiny and thought "meh, I'll stick with what I had."
But hearing that someone else thinks it is a little too dull confirms that I should polish it up a tad.
Thanks for the feedback! You all have warmed my heart
On that note, there seems to be some slight normal map errors above the hammer and underneath the sight. Maybe harden some edges around there?