Update 2/13/2017: ________ So, I've been working on a scene inspired by Rainbow Six Siege for a while, and posted updates on it on my sketchbook thread, but it's at a point to make a thread for it. It's based off of an image I found online of an office lounge. I did a quick paint over on the image just to get an idea of…
Hey! This could've just gone in the WAYWO thread I guess, but what the hell, I'll create a thread for a change. I made this low poly sword, heavily inspired by the artwork in WoW, and to the same style. The concept i had sketched ages ago, i finally decided to turn it into a model And an up right shot for good measure: Let…
Thanks for the feedback. I've tried PS Extended 3D before as well to test and it was chuggy. But I'm noticing more realistic studio style lighting in recent concept art paintings (I don't want to point fingers) like you see when fine artists render their cast drawings, so I've been wondering if there's some sort of…
Thanks for the reply Divi. I haven't properly lit my model yet but that's a good point. I just stuck a DX shader on it in Max to check out the bake. Thinking about it now, I should have considered the lighting factor. Although I guess I just want to paint some value in rather than just leave a simple skin base. The shadows…
Hi there! Im trying to detect whether or not an object is convex. The idea was to dot each face normal against every other face normal to ensure theyre pointing away. This is where I got with the script, bashing my head against the wall for quite a while now so I figured Id put the question out here. If anyone already…
Sup everyone, I had some time to myself this weekend and decided to completely leave my comfort zone and try character modelling inside of Zbrush; While I did have previous experience using the program, i never actually used it to model something, but rather to do damage passes on already existing geometry, so this was a…
Hello, i want to ask in zbrush you can paint using photos for realistic textures (using the spotlight feature), althought you cannot in zbrush paint "directly" on/to bitmap texture like in mudbox for example, you can paint to polypaint and convert polypaint to actual bitmap texture. The higher polygon resolution (the…
I removed a few bits, messed with the topology of his shoulder, and took out a few edge loops that you mentioned, Mr. King. He's a character that hassles the main character of a game demo I'm working on. I have the texture started, but hand painted textures are newish to me. There's a lot of work to do, but this is my…
I am pursuing a career as an environment artist, 14 weeks from now I graduate and enter the job search. I'm taking a still life painting class where I work with oil paint, in my attempts to produce still life paintings. I took the class because I felt it might help me in some way with texture painting. So, is it worth it…
It has some issues... I thought I'd post up the code and see if anyone has ideas... I'm finding it difficult to connect the floatFields to the value of the functions... and the selected vert mode doesn't work... Here it is. It's mostly an exercise in scripting #Import Necessary Modulesimport maya.cmds as mcimport random#…