I'm looking to tighten up the geometry a bit, make sure this thing is in a good place for rigging an animating before I get to texturing it. Once his geometry is magical and done ways I'm going to be doing hand painted texture for him, which I'm pretty pumped about. I'm looking to have him fully polished in the very near…
Hello everyone, Here is a low-poly hand painted sword that I made based on a concept image I found online. I was hoping that I could get some critiques on what I could improve on. The demon head wasn't added due to time constraints and I noticed that I could have merged a few of the UVs to make my life easier after I was…
Hi guys, I got some feedback from some professionals about some work I completed recently. One thing that was pointed out specifically was this weapon. They said that the topology was a no-go as it was not clean and wouldn't suffice in production environment. I am gonna ask them directly for any further clarification, but…
Shapes are so clean ... Great job man. As a Maya user, you give me some hope, I will not switch. <3 That said, something that bother me a bit is the handle. Might be the result you wanted to have, but it looks a little too rough and bumpy for my taste, especially on the close up shot. Gives me the feel of an actual piece…
Hi there, During the summer (and beyond) I decided to create a piece of environment art for my portfolio and since I want to get better at hand painting textures and love that style I decided to give it a go. I started out with a cave but then wanted to give it more of a function and settled with it being an underground…
Calling this donezo! Some poses and final renders. More things available on the ArtStation Post. Thanks for stopping by! :) model -------------------------------------------------------------------------------------------------------------------------------------------------- 'Ello! I've been wanting to do some more hand…
Hi guys, After my work on Varian Wrynn ( https://www.artstation.com/artwork/BVPAr ) I decided to work again on the hand paint textures.. I really want to improve myself so I started to work on Garrison from Battle Chasers. I'm a big fan of Joe Madureira so I'll try to do my best on this project. I'll use 3ds Max, 3D coat…
Hi guys, After my work on Varian Wrynn ( https://www.artstation.com/artwork/BVPAr ) I decided to work again on the hand paint textures.. I really want to improve myself so I started to work on Garrison from Battle Chasers. I'm a big fan of Joe Madureira so I'll try to do my best on this project. I'll use 3ds Max, 3D coat…
First of all I'm not really a character artist and this is my 2nd 3d character. I did this character for a short animation school project. We are planning to use CE3 sdk for rendering but I'm having problem importing skeletal animations :( I need crits/comments especially for the textures because I believe that it is my…
Over the last two weeks I have learned so much about hard surface modeling and making high poly stuff to bake down to lows. Here is my current work, based off this concept art i found heres where the current high poly sits and heres a shot of the wireframe i added floaters for the small bolts and a few chunks that sit on…