I'm trying to use the reaction manager along with a composite material to have realtime wrinkle maps in the viewport. Problem is, performance is REALLY bad, in fact, it seems to crash Reaction manager...Even without trying to use it with reaction manager, changing the opacity values for the composite layers (which are just…
Hi guys, I'm currently working on a hand painted house and I'm having troubles with max view port. My texture looks very blurry and dark. I have been doing research and it is not a gamma issue. I have also downloaded the script nitrous set texture which didn't correct the issue. I have tried enabling materials : realistic…
Just found out a very obvious but handy way to emulate Silo's topology brush in max. I know it sounds REALLY obvious but it helps a ton if you protoype your models (either tech or organic) in Z2 or scan them in and then want to get a cleaner topology for displacement, render to texture or anything of this kind. It has made…
Wondering if anyone knows the best way to approach creating fun and interesting characters. I have no problem rigging / modelling / texturing just wondering if using a CAT bone structure works better / is easier than going with a traditional bone rig? Ultimately I want to add particles, sounds, dynamic bones, full vesamere…
Hey guys, I am good at creating normal map using default scan line renderer, but I also want to know how to create normal map using mental ray renderer. When I use this renderer, I always get black background instead of blue normal tint and artifacts in map. What settings I should use to get normal map results ?
Did you search first? https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#search https://polycount.com/search?Search=Biped+attach http://help.autodesk.com/view/3DSMAX/2019/ENU/?query=Biped attach
Hello, I would like to recreate the effect off the film strip on roles to shrink from one point and accumulate on the other end , like in the image below. Any advice on how to approach this?
Hey guys, What I'd like to have is one of the CAT characters from their dropdown list converted back into a Poly/mesh Object without any bone data. A simple mesh that I can build on top of, and use my own personal rig to animate with. Any ideas?
Does anyone know where to find an instance replace script that also replaces groups? Most replace script that I know will only replace objects but not whole groups. - Replace multiple Objects by a Group (instanced) - Replace multiple Groups by a Group (instanced) - Replace multiple Groups by an object (instanced)
Well,that's not really an option,even if you can select an hidden object trough the Select from Scene pannel,Render to Texture don't "see" it as selected thus don't allow you to do anything (all is greyed out) So the question stays:why is the low poly with projection baking himself into the AO? :poly122: Is this a 3dsmax…