Wondering if anyone knows the best way to approach creating fun and interesting characters. I have no problem rigging / modelling / texturing just wondering if using a CAT bone structure works better / is easier than going with a traditional bone rig?
Ultimately I want to add particles, sounds, dynamic bones, full vesamere facial animations etc. However all that requires have a good "core" skeleton and mesh. So want to make sure I'm going to nail down that part with best practice.
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Personally I'd build my own so I could avoid getting into an argument with a black box