Just found out a very obvious but handy way to emulate Silo's topology brush in max.
I know it sounds REALLY obvious but it helps a ton if you protoype your models (either tech or organic) in Z2 or scan them in and then want to get a cleaner topology for displacement, render to texture or anything of this kind.
It has made my workflow faster already
![smile.gif](/images/graemlins/smile.gif)
![minitut_topology_worflow.jpg](http://pioroberson.com/images/minitut_topology_worflow.jpg)
Hope it helps! Even if many might be using this already
![smile.gif](/images/graemlins/smile.gif)
Replies
Edit: Ok, you said it: 3d scanner or zbrush, but not very many people have 3d scanners, and I was under the impression that zbrush is mostly used to add detail to an existing clean mesh (if you don't use that strange ball/ring modeling method in zbrush)...
Also as Pior says ZBrush can be used for "rapid prototyping" - making a highpoly doodle without ever touching 3dsmax, until the stage when you wanna make a more refined control mesh, or low poly in-game model.
I think it's a great method, I will probably be using it in future!
MoP
And I don't have Zbrush either