Another quick question on Blender: I have been searching for a way to expose material graph input nodes to material property view, but only find solution that use node group as a workaround. I know we can "drill down" and find these input nodes eventually, and it's fine for simple graphs, but ideally I want to expose them…
Is there a way to change the scale of a whole smart material or smart mask. Different objects need different scales of effects. When scaling a smart material you need to adjust each layer, tiling, generators separately. One slider to scale all the layers and effects would help a lot. Does object scale influence the size of…
I did some searching online for why I'm getting the; no material assigned, ignored error. Mental Ray for Maya simply ignores as the error states, the object. I've applied the same material numerous times but the object doesn't render ?
Hi! The source data for the megascans are actually .pat files, the values for each material is stored in xml-files at users/public/quixel/suite/script/presets/materials/megascans But all those values can be tweaked in the suite, to tweak the gloss you simply go to the gloss tab and click on the reflectance value and select…
Is there a way to export a material and import it for use on another machine? Right clicking in the content view on the material and exporting seems to work but then re-importing fails, I've tried the various file types .T3D etc
Not sure how it's called exactly, multi-material maybe. It's what I described above, you just have the add the different materials to your mesh and then apply each material to the faces in edit mode. Nodes are setup individually for each material, they don't influence the separation,
I was trying to follow this tutorial: http://www.veoh.com/watch/v6813416qJwTtStn?h1=Zbrush(Material+to+Texture) I couldn't follow it exactly because I have a newer version of Zbrush. Can anyone explain how to put material texture to texture map?
I am working with one of the default scenes in UDK and simply trying to add a post process effect. I opened up UTPostProcess_PC and added a new material node to the end of the chain, and enabled it in editor and game. Then I created a new material and took a Scene Texture Sample and multiplied it and wired it's output to…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
I've finally gotten my head around using DDO Painter and I'm loving it. The results are fantastic. I want to use it forever. Just one thing... I'm having issues with creating a new Smart Material and it getting created anywhere BUT where I want it to be. For example today, I had a stack of 3 materials grouped each in a…