Is there a way to change the scale of a whole smart material or smart mask. Different objects need different scales of effects. When scaling a smart material you need to adjust each layer, tiling, generators separately. One slider to scale all the layers and effects would help a lot.
Does object scale influence the size of the effects? For example when I have a complex object with many tiny parts and one 4k texture, the uvw space for each part is rather small. When I apply a standard smart material the effects are too large. The object scale itself 40cm or 4m does not seem to have much influence.
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So you could mask out, say, screws by UVs and duplicate the layer but adjust the tiling/scale to match the other elements directly in the viewport.
Also, if your uvs are that tiny on the sheet then you'll never really be close enough to see the detail unless you do a close up high res render.