Hello all. Please forgive my lack of knowledge, I am a system administrator for an organisation and am not particularly versed in Creative programs. I am trying to deploy the Quixel Package and have tried a number of different ways. Ideally I want the Quixel Library to be read from a network drive. I have two issues so…
Hey everyone, I just re-watched the Fargo series and was inspired to create a character that would fit in the show. Heavily inspired by season 3's Gloria Burgle (Eden Valley Police). This is my first time creating a female character so I decided to start with a head model from 3D scan store before sculpting. I am using the…
I've finally decided to try my hand with an environment after my last one disappeared with along my late hard drive :( I was inspired by the Tefifon, an odd music player produced and almost completely used in Germany in the 50s. A pretty interesting design. if you want to find more about it this video is my main source:…
Hey crew, Been working on these to show off some of the new features in Cinema 4D R12 and now that the program is out I can finally show them off! If you want to see them in action, go to http://www.cineversity.com/series/index.asp?spid=137 I did all the modeling and texturing and had a blast with it. The deadline was…
Hi Everyone, Here goes King "Prithvi Narayan Shah(1723-75)", great king n warrior of Nepal who unified the country... There is no actual photo, just few sketches. So, it will be half as sketches and half I'll try to make it look more heroic and might not match with the concept... Did a basic block out along with the…
Hello there ! I rencently released two packs that could be handy to all of you doing characters for game and having the need to details them quickly and efficiently. The first one is a tiled package that contain 30 maps in 1k with different skin pores and details, perfect for real time and to use in offline renderer to…
I have been working on a new project for a while now and all I really have to show for it are some half completed boulders: They look like this after some critiques: I made some edges more defined and removed 170 polys. I am using these as z-brush practice as I haven't really had to use it lately. I am finding it difficult…
Hey guys, I'm working on an RTS project with a few guys and I the lead (and only) modeler at this stage. I'm really going to use this to work up my (abismal) skills, and would like all the help I can get. I have seen some guys go from shit to awesome on these boards from the advice of you guys and I thought, hell, why…
Hi! I have 6 years of experience as 3d artist and worked on several AAA projects as a Texture/shader artist including Quake Champions (2018) and Halo: Master Chief Collection (2014) making textures for Characters, Weapons, Environment/Props and tiled materials. I am looking for a job involving texture & shader creation…
Evening polycounters, I've tried to take on your feedback from last time and I think I'm ready for round two :) . Plenty of ppl said that 40k tris was too high, and 20k was more than adequate.(somone on another forum said 10k, but nuts to that!). I got it down to around 16k after reducing the tracks to rubber bands and by…