I have been working on a new project for a while now and all I really have to show for it are some half completed boulders:
They look like this after some critiques:
I made some edges more defined and removed 170 polys.
I am using these as z-brush practice as I haven't really had to use it lately. I am finding it difficult to make the look as there are about 1.76 tutorials that touch on rock sculpting. If any one has some good advice it would be most appreciated.
These rocks are for a "jungle" environment for unreal 3 so there will be some moss, lichen and a more interesting texture (just the base rock texture on there now). I have quite a bit of reference for rocks from real life and games, but these are my favorite looking:
These were done by Brice Vandemoortele (sorry for not making that clear before:)