hello folks ! i decided to create a new sketchbooks of my works done with zbrush so, there 3 models i'm working on : mass effect alien idea : i'm trying to follow Kurt Papstein's workflow for my own pratice, i had alot of fun time working on it and unfortunally, i lost the face sculpt that i was so satisfied because of…
Well I just finished that action hero contest over at ZBrushCentral. What a nightmare. Not because of software or the subject matter, but because life love's to get in the way of things. Personal life -vs- computer time -vs- full-time job -vs- travelling out of town -vs- personal life, etc. I'm now going to take this and…
Hi polycount, Im hoping to start gaining/improving some sculpting skills so I will document my progress for this model in this thread. I'm still very new to sculpting and this is my first thread in the critiques section so ruthless critique is welcomed!: I found this cool rifleman on the 2D conceptbank thread and it seemed…
[Programmer] We're currently looking for experienced programmers who have a knowledge of the Unity game engine, to help with the build of our new game 'Cold Horizon'. We're preparing to launch an Indiegogo campaign in the next few weeks, after which time money will be paid for services provided. Cold Horizon is a story…
Producer - Art Outsourcing Organized is your middle name. You are an experienced art outsourcing manager who loves the challenge of delivering quality assets on time for games with high production values. What you get to do every day * Responsible for developing and managing the studios' outsourcing capabilities for…
Continued from Feb character challenge, thought I would take a break from baking maps to make one them progress thread thingys! Pushing to finish this guy, hopefully will use him as a UE4 refresher as well, will have to see how I feel once I'm finished :p Using this guy as a way to learn Substance Painter, so far its…
hi Guys, just want to have overdue art dump here before it overlap with my other project I want to reveal in polycount. I worked on this last year 2015, but better late than never right? it is part of their Fabric Engine Kraken creature. you can check it on the demo video from their official website . here :…
So Shadows of the Damned came out today on PS3 and 360...it is pretty damn awesome! I've played about 2 hours or so in so far and the game definitely doesn't disappoint. It is not super cutting edge art or anything but it gets the job done and looks pretty great. It is using Unreal for its' engine and is developed by…
Description The Environment Artist works closely with the Lead Artist and Level Design team to maintain a coherent vision of the game's look and feel and ensures that the game has beautiful next-gen environments. Candidates need to be fluent in many areas of game production such as concepting, modeling, mapping, and…
Your immediate attention! There is currently a need for 3D modellers, texture artists, riggers and animators for various Dawn Of War Projects. Project durations range from 2-6 months. We are looking for committed, hardworking, team-orientated members who have intermediate to advanced skills using 3ds max v6.x/7.x (with a…