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Rifleman progress

polycounter lvl 4
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Pipotchi polycounter lvl 4
Hi polycount, Im hoping to start gaining/improving some sculpting skills so I will document my progress for this model in this thread. I'm still very new to sculpting and this is my first thread in the critiques section so ruthless critique is welcomed!:

I found this cool rifleman on the 2D conceptbank thread and it seemed like it would be a challenge but doable
gintas-galvanauskas-touareg-05.jpg?1420194021


And here's my progress so far, just working on the head.. (cheekbones giving me hell)

lBnSzMR.jpg

and here's my drawover comparison/ what to do next:

G9pKSB2.jpg

I also noticed that the eyes on mine are too close together, so I need to push them apart a bit. Thats all I have for now though, I know its not close to being done so am hoping to improve it a lot.


And then I have a few questions about stuff too. Making this model I started with just the default head in zbrush and warped it as a starting point. is that "allowed"??? or is it better to start from scratch from a circle or square? i used the default head because the last head i made i had some issues visualizing the aread inbetween the eyes (bridge of the nose and the valleys on either side along with making the eye sockets point in the right direction etc etc etc)

Thanks!

Replies

  • GrungyStudios
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    GrungyStudios polycounter lvl 8
    That's actually a pretty cool concept. Good start on the face. Keep it up
  • Pipotchi
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    Pipotchi polycounter lvl 4
    thanks!
    heres my attempt at blocking out the turban.. already hitting some problems because i have never seen a turban which sits on someones head so far back and with the ends sticking out from the sides, but i tried to make do with the references i had (hopefully someone more knowledgeable can point out any illogical parts or clashing of culture)

    JK7HeOf.jpg

    8IVmhXU.jpg

    JRMaKZB.jpg
  • Pipotchi
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    Pipotchi polycounter lvl 4
    Xhdr2aK.jpg

    perhaps someone could give me some advice on beard hair? ive seen guides for head hair before but it doesnt seem so applicable for beards
  • BradMyers82
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    BradMyers82 interpolator
    nice progress so far! Are you going for a stylized look? If you going for realism then I'd use fiber mesh. Hard to give advice tho, without knowing exactly what you want to do with this pipline wise.
  • Pipotchi
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    Pipotchi polycounter lvl 4
    im actually not sure what im going for.. i think i ended up just tending towards a semi-stylized look perhaps because i dont feel confident creating something realistic. im not really sure what answer to give but im aiming to just make it look like my reference picture, not sure whether you would consider that stylized or realistic :d
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