hi Guys, just want to have overdue art dump here before it overlap with my other project I want to reveal in polycount. I worked on this last year 2015, but better late than never right?
it is part of their Fabric Engine Kraken creature. you can check it on the demo video from their official website . here :
http://fabricengine.com/whats-new-in-fabric-engine-2-1/Fabric Engine is awesome , just check out their website for more info
so this Monster Sculpted in Zbrush,
rendered in Marmoset toolbag2 , and
80-90% of Color Diffuse are Procedural from Substance Designer,
as I will explain it on the description and image below
Zbrush Masking and Thickness map
greyscale ( marmoset shot without diffuse )
A small rotation if you are interested to see
https://www.youtube.com/watch?v=c_ditJPtZwY
one of the most challenging part is to make it work in animation, all deformation including mouth open and close
( went through couple of iteration after several test )
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I wish I have more time to do nice presentation, like pose and put some nice background, but my time is quite packed at the moment.
but thats all for now hope you have good time
*last post was wrong didnt know that I need approval to post in 3d C&C -__-