Hi guys, I just had a quick question about Maya's jiggle deformers. I am working on a game and I need to have a puppies ears jiggle and react to gravity during its animations. I know I could create some bones and place them in the ears, but I like the effect that the jiggle deformers produce. The only problem is that I…
Hi All, I was wondering if anyone would offer me some insight into the following. I am getting close to constructing my first reel and I am a bit confused about the following . I plan on having a number of props, some large some small 2-3 based on photos and 2-3 based concept art , one small highly detailed environment and…
So while trying to figure out what to go with, UDK or Unity for a small little project, I noticed something with UDK and I'm not sure it's just bad examples I'm seeing or if this is how UDK really is. So when it comes to third person camera in UDK I've noticed that it seems a bit clunky. I've been looking at various UDK…
Hey all, So I'm working on a sequence for an in-game cinematic. I figured it would look better to animate the scene inside Max using motion mixer rather than trying to set everything up in-engine (UE4). The question I have is that all of the animations I'm using were animated in-place and now that I'm using them on a set,…
Just wanted to clarify some things... Is there a rule for how "low poly" game props need to be? Under a certain amount? Is it more like use your best judgement? Ive seen tutorials that use the PSD Network workflow in Maya and use XNormal for normal maps. I've also seen tutorials that just build textures in photoshop then…
Hi all. I am currently using Maya and i am having issues where i get lag in the view port. My GPU is GTX 680 which is an old card that i have had for awhile. The viewport lag starts at about 300k tris on the openGL setting whivh is under display, but when i change to OpenGL-Core Profile i can have 2-4million tris without…
A quick question: When dealing with a bevel model, if I don't add additional edge loops, I often find the model show some shading problem after triangulation (see bottom right model). But I am baking from a high, the end result seem to be the same. Thin triangles is unavoidable, so is the shading problem on low (before…
greetings, I'm still learning 3d modeling animation on maya and zbrush and i will start soon learning houdini for vfx and i love it, now my problem is that i live in the middle east and there is no jobs for this field or even close to it and if u find one the payment is lower than working in mcDonalds. So if i need to find…
Hey, just a question about eyes and eye size... I've made some eyes in Maya as 3 parts of geo; sclera, pupil and iris with a ramp exposing the iris from the corneal bulge. I've got a character thats already been posed and I wanted to change the size of his eyes/direction he was looking in. I want to be able to use the new…
Hey guys, my pc broke down and i have to get a new one :shifty: So, i have about 400 dollars, (maybe 500 but i dont think i could get them) i can spend on the pc if i sacrifice my bass amp and i have been thinking in getting the following, please tell me your toughts and suggestions(pc is going to be used for gaming and 3d…