Hey, just a question about eyes and eye size... I've made some eyes in Maya as 3 parts of geo; sclera, pupil and iris with a ramp exposing the iris from the corneal bulge. I've got a character thats already been posed and I wanted to change the size of his eyes/direction he was looking in.
I want to be able to use the new eyes I made in zbrush to figure out the size of the eye/size of the pupil/if their looking in the right direction in relation to my character. At the moment I can import the eyes in zbrush to find a general size I "think" looks good based on the whole eye shape, but I can never truly know if it all works as a whole (as I can't see the iris) until I take it into Maya and do a full render with the shaders assigned, so its a bit of a back and forth process. Just wondering what others do when it comes to finding the right eye/pupil size etc for their characters within zbrush that can give you a good idea of how it'll look when rendered... any hacky ways?