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Question about eyes

obloquy
polycounter lvl 6
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obloquy polycounter lvl 6
Hey, just a question about eyes and eye size...  I've made some eyes in Maya as 3 parts of geo; sclera, pupil and iris with a ramp exposing the iris from the corneal bulge.   I've got a character thats already been posed and I wanted to change the size of his eyes/direction he was looking in.

I want to be able to use the new eyes I made in zbrush to figure out the size of the eye/size of the pupil/if their looking in the right direction in relation to my character.  At the moment I can import the eyes in zbrush to find a general size I "think" looks good based on the whole eye shape, but I can never truly know if it all works as a whole (as I can't see the iris) until I take it into Maya and do a full render with the shaders assigned, so its a bit of a back and forth process.  Just wondering what others do when it comes to finding the right eye/pupil size etc for their characters within zbrush that can give you a good idea of how it'll look when rendered... any hacky ways? 
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