Home Technical Talk

Question about Maya Jiggle Deformers and Gravity

Hi guys,

I just had a quick question about Maya's jiggle deformers. I am working on a game and I need to have a puppies ears jiggle and react to gravity during its animations. I know I could create some bones and place them in the ears, but I like the effect that the jiggle deformers produce. The only problem is that I haven't been able to attach a gravity field to the jiggle and all the googling I have done hasn't really led me to a solution. I really don't know any MEL so custom scripting is probably out of the question for me. Anyways if anybody has any ideas I'd really appreciate hearing them.

Here is a pic of the model to help clarfiy the situation:

PUPPY_RIG.jpg

Replies

  • THNKR
    Options
    Offline / Send Message
    jiggle does not respond to gravity. You can use a dynamic curve as a spline IK curve though. By constraining only the base of the curve, you can get the effect you're looking for.
  • zacko9000
    Options
    Offline / Send Message
    Hey THINKR, thanks for the advice. I googled spline ik tutorial and found this : http://www.animationartist.com/2003/08_aug/tutorials/softbody_tutorial.htm.

    From what I got, the spline ik method uses bones, but does your curve method require bones in the ears to work, or can I just select vertices and do something with a dynamic curve? Sorry if I sound stupid, but I have never done something like this before and am kind of lost. If you have time and feel really nice would you mind giving me a brief walkthrough of your method or a tutorial you think would help? If you dont have time or don't feel like it though it's no big deal and thanks again for the help.
Sign In or Register to comment.