Hello , so far for texturing I used the baked maps like occlusion , cavity etc and photoshop work with minor seam fixing in mudbox ... but I woudl like to improve that workflow and start using the polypainting in zbrush to paint directly textures there and then export those textures to a material or something that I can…
So I'm currently polypainting a model, I've done this process many times but never came across this issue before. This is it on subdivision 4: And this is it on subdivision 8: It looks like a bad image compression or something. Even if I fix the polypaint up in the highest subdivision if I scrub up or down on the…
so i have some simple, lowpoly buildings i want to texture. i already have uv's laid out for them. however, i always have a hard time hiding the seams since i texture solely in photoshop. i wanted to try the polypainting method in zbrush. but before i do i wanted to know if anyone knows if zbrush can handle using a texture…
Hmm wonder if that'll work.. The texture doesn't seem to override the polypaint in 3.5 like it did in 3.1 so I don't know if flipping it will even be visible in zbrush, but hopefully it exports correctly. When exporting the high res objs I was turning off the "Txr" option under export settings.. Because it looked like it…
Using Subtool: Project All should do a decent attempt at projecting the color over to the new mesh. The texture may need to be converted to polypaint first. When the project tool senses polypaint data it will ask if you want to project that over as well (I forget if RGB needs to be turned on first). You may want to store a…
Hello ! I've sculpted a small object in zbrush yesterday and saved it as an obj instead of a ztool (I was planning on using it as a simple detail ztool on a base 2.5D tileable texture). Now when I opened the obj again in zbrush; I didn't see any of my color information. I tried creating a texture form polypaint, hit the…
Hi, I am fairly new to ZBrush been using for about 6 months. I created a 3D model using photogrammetry and Agisoft Metashape. I then exported the model and imported it into ZBrush then duplicate it so I always have an original. The mesh is always super dense and untidy so I like to remesh my models. I do this using…
Hi, I modeled a gun in zbrush which now I want to export to low poly. I've done the retopo and projected the high poly into the low poly, so far so good. Now it's time for exporting the texture, so I go to the highest subdivision level and make a new texture from polypaint, which looks good until I go back to the lowest…
Hey, I'm currently learning a new work flow using ZBrush and have my mesh to the stage where I want to add details like rivets and screws etc. I plan on having different sections of my mesh as well as the rivets and screws etc coloured differently using polypaint. When it comes to texturing I can easily mask off sections.…
I've baked the polypaint from polygroups before and not had this problem before. Not sure why I'm getting it now. The gradation only becomes more intense at lower sub-d levels. I would have these at top sub-d levels to get the least amount of bleed but I want to combine about 6 subtools and after that the file size would…