so i have some simple, lowpoly buildings i want to texture.

i already have uv's laid out for them.

however, i always have a hard time hiding the seams since i texture solely in photoshop. i wanted to try the polypainting method in zbrush. but before i do i wanted to know if anyone knows if zbrush can handle using a texture map with overlapping uv's. when done with texturing, would the polypaint convert correctly into the pre-made texture map, or would it freak out trying to match the areas that have overlapping uv's?
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Just remember that polypainting requires a high subdiv level to be effective, unless you're creating material reference colours (for DDo and stuff).
Huh? It does when you bake them down. It just doesn't care about them whilst you're painting.