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zbrush polypainting regarding uv seams

polycounter lvl 4
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WindchILL polycounter lvl 4
so i have some simple, lowpoly buildings i want to texture.

ow1oGV8.jpg

i already have uv's laid out for them.

8Z7ojr8.png

however, i always have a hard time hiding the seams since i texture solely in photoshop. i wanted to try the polypainting method in zbrush. but before i do i wanted to know if anyone knows if zbrush can handle using a texture map with overlapping uv's. when done with texturing, would the polypaint convert correctly into the pre-made texture map, or would it freak out trying to match the areas that have overlapping uv's?

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  • Stirls
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    Stirls polycounter lvl 8
    Polypaint can generally handle overlaid UV's. I've never had a problem with it, personally. Play around with it first, though. Try different colours on each face and test it.

    Just remember that polypainting requires a high subdiv level to be effective, unless you're creating material reference colours (for DDo and stuff).
  • Neox
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    Neox godlike master sticky
    uhm polypaint doesn't care about UVs at all, you could just call them vertex colors
  • Stirls
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    Stirls polycounter lvl 8
    Neox wrote: »
    uhm polypaint doesn't care about UVs at all, you could just call them vertex colors

    Huh? It does when you bake them down. It just doesn't care about them whilst you're painting.
  • Bartalon
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    Bartalon polycounter lvl 12
    If you're going to polypaint those I would recommend creating a duplicate mid poly with a uniform polygon density so all the pieces subdivide evenly. Pretty easy to set up, just add a bunch of edge loops till all the polygons are square.
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