The job is about creating blockout 3D props, no high poly, nor texturing will be required in most of them(50$ to 150$ payed per asset completed ) skilled 3D artist required with hard surface experience .
Don't worry about what you should put or not put in your portfolio - you're just getting started, and in a few months/years you'll laugh at your first attempts. Just focus on building the most fun levels ever and/or the most beautiful levels ever. It goes without saying that if you want to be an environment artist creating…
I'm trying to create an iridescent oil-like material in unreal but haven't found any great documentation on it. It may be as simple as a substance texture but pie in the sky, I'd like it to react to the shape of what it rest on rather than just a simple, static texture. Anybody familiar with this? Or can point me to a…
CLICK ME P.S. This picture and everything associated with it belongs to Crytek. Okay, so how do I go about creating this? A step by step guide, pdf or tutorial would be great! NOTE: THREAD MOVED TO TECHNICAL TALK SECTION
This position has been filled. Overview Studio Vinari is a small game developer based in Barcelona, Spain. We are currently working on a project with great potential, and are in the process of constructing a Kickstarter campaign to fund its development costs. We are seeking a skilled 2D illustrator with experience in…
CLICK ME (sorry image attachment malfunction, so i posted the link) :) P.S. This picture and everything associated with it belongs to Crytek. Okay, so how do I go about creating this (In engine [UE4 as of now] and in Maya)? A step by step guide, pdf or tutorial would be great!
i am no big fan of ai usage in general and while i would agree on many of the sentiments written here, it is of course nonsense that people using AI are generally throwing their brains out of the window. we are not even remotely at "i will just let the AI do this for me". that people dont learn things when using AI tools…
Hi!I'm happy to share with you our project called SENSE-A, for which we created the first scene in Unity. Then we exported it using our FAT unity plugin to our app to play as an interactive experience. You can try the app and play this scene, the experience will last about 3-5 minutes, but the scene download can be a bit…
"NOTE: This meeting is not open to DIGIPEN STUDENTS unless you are an IGDA member. This is an INTERMEDIATE - ADVANCED talk on creation of 3D Game Character Art for ARTISTS and PROGRAMMERS; beginners are welcome as well. RSVP please! ("Hot Appetizer Head Count") mailto:jsward[at]digipen.edu SPUTNIK meeting - December 16,…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…