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Creating iridescent oil

zombie420
polycounter lvl 10
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zombie420 polycounter lvl 10
I'm trying to create an iridescent oil-like material in unreal but haven't found any great documentation on it. It may be as simple as a substance texture but pie in the sky, I'd like it to react to the shape of what it rest on rather than just a simple, static texture.

Anybody familiar with this? Or can point me to a published tutorial? I'm not above purchasing one.

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