I'm trying to create an iridescent oil-like material in unreal but haven't found any great documentation on it. It may be as simple as a substance texture but pie in the sky, I'd like it to react to the shape of what it rest on rather than just a simple, static texture.
Anybody familiar with this? Or can point me to a published tutorial? I'm not above purchasing one.
Replies
http://polycount.com/discussion/141545/ue4-polarized-colored-reflections#latest
Hope this helps.
To enhance the effect without actually affecting the surface normals, you can do something lik this:
The map that I called distribution map/ coordinate is a simple soft radial gradient.
If you want a more physically accurate result, get the shader from the guy in the another thread. You can also look up some references. For example:
https://en.wikipedia.org/wiki/Newton%27s_rings
or:
https://en.wikipedia.org/wiki/Iridescence
Unfortunately, you've been too helpful. So I'm gonna be asking you some more questions at a later time. Sorry you're so good at being technical :P