CLICK ME (sorry image attachment malfunction, so i posted the link)
P.S. This picture and everything associated with it belongs to Crytek.
Okay, so how do I go about creating this (In engine [UE4 as of now] and in Maya)? A step by step guide, pdf or tutorial would be great!
Replies
How I would approach this.
1. Model out a road,sidewalk
2. Look into texture blending and decals
3. For the puddle, create a material with reflective properties
4. Create another material for just the road (i.e no reflections)
5. Use layered materials so something like the puddle appears dried up in certain parts of the road, and wet in others
Some links:
https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Modes/MeshPaintMode/VertexColor/MaterialSetup/index.html
https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/LayeredMaterials/index.html
http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/
https://docs.unrealengine.com/latest/INT/Engine/Actors/DecalActor/index.html
Video:
https://www.youtube.com/watch?v=HSqlEjHVwYg&list=FLXow_l6k4j8gKKxh_giAwZw&index=40
https://www.youtube.com/watch?v=IqqzKvBc9hc
https://www.youtube.com/watch?v=dSBLkIDo_Yo
[ame="http://www.youtube.com/watch?v=0V6bit8PrZo"]Advanced Vertex Blending Material - UDK - YouTube[/ame]