I need your help guys! This is urgent! I have a grid mesh I need to wrap on top of another mesh, but the verts must only move in one axis (down, Y) So basically in the top view I don't want the mesh to change, just move the verts down to the surface below..... The transfer attribute command in Maya mvoes my vertecies along…
I have a script request for a simplified Skin Wrap tool. The idea is that you simply select the high poly mesh, press a hotkey and then select the deformer mesh. This would link the deformer mesh to the high poly and make the deformer mesh the active object. It cuts out pressing the add button and also having to reselect…
Hey! I try to create a wrapped bandage with Insert Mesh Curve Tool.But the problem is that the Insert Mesh Brush didn´t detect collision so i get a lot of intersections.Can i somewhere activate some kind of "collision detection" so i didnt get this intersections while pulling on my curve? Thanks,Gazu
Hello. I'm currently trying to bend this piece of geometry using a NURBS plane and a wrap deformer in Maya. As you can see there is plenty of geometry to work with, however it doesnt get the smooth round look that im looking for (green), instead it gets a sharp bend at different parts in the model (red). Any idea how I…
@ArtHuman Polygonal automotive modeling workflows typically involve tracing the body lines with curves or subdivided edges and creating clean guide shapes for the curved panels before cutting in any surface details. Whether or not something is modeled as a continuous surface or split into sections really depends on the…
Hi, http://blenderartists.org/forum/archive/index.php/t-314216.html I`ve read that thread and I wanted to do my own php script for wrapping texture with using UV coordinate pass map. So, I did php script which takes color of current pixel from pixel calculated as red value multiplied by pixel X position and green value…
Line, Sweep modifier, use custom shape. Add an edit poly / turbosmooth to the top and tweak it out looking back and forth with the final shape. Like Ghostscape said, don't focus on it actually physically connecting 100%...throw wraps under other wraps etc. Consider where your UV seams (on your low) are going to be as well…
@fredriklars thank you! I have a set of decals (with POM) planned for the terrain, I'll try to add them after painting the landscape or in next stages and see how it looks @aumramaram well it takes me a few hours up to a day tops for most complex stuff until I go to texturing since I skip high/low/baking and just model the…
I have a shirt mesh appended to a humanoid mesh. How do I shrink wrap the shirt around the humanoid automatically? Imagine the shirt shrinking until it fits perfectly around the chest. Can Zbrush do this?
Hey everyone, I'm working on a small personal project and I need a little bit of help to get the technique right to make this happen. I want to have a wrap around the handle of a baseball bat, but I'm not quite sure how to make it work. I've found a couple things online but they're all from quite a while ago and I'm…