I have a script request for a simplified Skin Wrap tool.
The idea is that you simply select the high poly mesh, press a hotkey and then select the deformer mesh. This would link the deformer mesh to the high poly and make the deformer mesh the active object.
It cuts out pressing the add button and also having to reselect the deformer mesh, which would be very useful when using it a lot.
Is anyone up for it?
Replies
You could probably do this with the macro recorder and a minimal amount of programming. Mark posted some nice tutorials a while back(in the site news), that should provide all the info you need.
Gimme a buzz if you get stuck.