Hello.
I'm currently trying to bend this piece of geometry using a NURBS plane and a wrap deformer in Maya. As you can see there is plenty of geometry to work with, however it doesnt get the smooth round look that im looking for (green), instead it gets a sharp bend at different parts in the model (red).
Any idea how I should go about fixing this?
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Or you might be able to have a few more splits in the plane, that way it would apply the bend over more geometry.