Hi All, I'm new to this forum and was wondering if anyone could critique my Character Model? (Don't have anyone I know who has 3D knowledge that could critique it :/ ) I am attaching some image of him here. Currently he is not rigged but I have made the controls just so I don't forget what I want him to be able to do.…
Traditionally, 3DS Max has not been very good at previewing what game art will look like in the final game, particularly with the standardization of PBR shading in next-gen engines. PBRTK is a viewport shader for 3DS Max which solves just that! This viewport shader gives you a physically-based shader based on the metalness…
It sounds like a way to make the hiring process faster and easier, which isn't a good thing, and wont be adopted by respected studios. Multiple interviews, art tests, and reference checks are still the best way to hire someone. It's not fast or easy, but it works. The current process is the best way to gauge an artist's…
I can happily say that, by popular demand, we have finally found a publisher to print and distribute our new book! What does this mean for VERTEX? There will still be an issue of VERTEX each year for free in the form of an eBOOK. Why not just print VERTEX? We would love to print VERTEX, but since we like to interview and…
Issue: CC 1.51 is forced to shut down when creating a morph slider from Blender and Sculptris Steps:* Export the OBJ from CC * Sculpt the character in Sculptris or Blender, and export to OBJ * Import the OBJ in the CC Morph Slider Editor * Error message occurs and forces CC to shut down Solution:* For Sculptris users: the…
Wow, this past Labor Day weekend was insane. My fiance and I just found out she is four months pregnant! She has been taking birth control the whole time but I guess I have super sperm or something! She's 20 weeks pregnant, we did the ultrasound and everything, it appears we will be having a little boy around January 23rd,…
*Release Date - Jan 11th 2010* In this DVD Michael Pavlovich starts off by taking up where the first DVD left off and covers the new features in ZBrush 3.5 R3. After the new features are covered he takes everything that you have learned up to this point and puts it into practice by creating an entire highres character…
Hi, I'm a soon to be graduated student from Finland, and I'm in a indie game project working as a 3D environmental artist. I thought I'd create this thread to show my work and the progress I'm doing as part of the project. Feel free to give feedback or ask questions. :) As tools I use Blender 3D, Photoshop and Xnormals for…
Hi guys! I'm on a games art and design course at university, and in the cuttent economy, Ive been having hell finding a work placement for my sandwich year. (kind of a year out doing work experience). Luckily I have scored an interview with the UK based, Jagex - of Runescape fame - to join their 'In Player Support' staff.…
Hey all! I'll be starting a new project in the coming weeks creating a quadruped animal - an otter. Before I start this project, I was hoping to get as much advice as possible and tailor it to my work so that I'm starting strong, and that strength continues. The last thing I made 4-legged was a hardsurface mechanoid that…