Hi, I'm a soon to be graduated student from Finland, and I'm in a indie game project working as a 3D environmental artist. I thought I'd create this thread to show my work and the progress I'm doing as part of the project. Feel free to give feedback or ask questions.
As tools I use Blender 3D, Photoshop and Xnormals for my models.
The game is a fantasy game with a desert theme, and it uses Unity as the game engine. For more information on the game you can check the links I've posted below, which include video-footage of the current state of the game as well as some concept art.
http://steamcommunity.com/sharedfiles/filedetails/?id=143053545http://stillalive-studios.com/portfolio-item/son-of-nor/
But to the topic itself. My latest task has been to create a tent for the military of the enemy race of lizardmen called Sarahul, which are found in the game. I'm almost finished with the tent including textures, but there is some work to do yet. Next are the details like sun stains and dirt, and the metal spikes need to be worked on yet. Also there have been some problems with the normal map, because the lower part of the tent has looked dark although it should be light. As for the model, in the latest calculations the tent was about 2800 tris.
Here are some images of the model with and without the diffuse and normal map.
Replies
in stead of doing this
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you should be doing this
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at 45° to get the lighting information into your normalmap
however, why are the metal straps flowing into the wodden background? they should be seperated to create proper shading
Also I apologize for forgetting to update this thread, I've had a lot to do besides this 3D-work. Here's how the low poly chest ended up looking with normals and color (it's about 300tris). I'll still have to edit the nails to look more logically placed.