I'll be starting a new project in the coming weeks creating a quadruped animal - an otter.
Before I start this project, I was hoping to get as much advice as possible and tailor it to my work so that I'm starting strong, and that strength continues. The last thing I made 4-legged was a hardsurface mechanoid that was inspired by the game Generation Zero. This project is going to strictly follow organic modelling through and through.
I was aiming to start off sculpting the animal first, then placing into Maya for retop, moving into Max for rigging. I want to rig the creature to move as realistic as possible. But before I start, I have a few questions;
- Would it be better to start sculpting first? Or create a base in Maya/Max?
- When modelling, would it be best to have the animal in a T-pose, or model in a standing 4-legged position?
- Modelling with mouth open? Or closed?
- How do you keep motivating yourself to continue an independent project?
Main reason I ask that last one is due to having enough 'new projects' to set me a lifetime, however, they've all fallen through as the dopamine dropped. This project isn't a module set with a deadline like university but I really want to make sure I make this and finish it to the best of my ability as it could help with future employment.
I'll be asking more questions the further I go along,
Appreciate all the help possible!
Will be making an 4 legged animal, need as much advice as possible thank you!