Hey all!
I'll be starting a new project in the coming weeks creating a quadruped animal - an otter.
Before I start this project, I was hoping to get as much advice as possible and tailor it to my work so that I'm starting strong, and that strength continues. The last thing I made 4-legged was a hardsurface mechanoid that was inspired by the game Generation Zero. This project is going to strictly follow organic modelling through and through.
I was aiming to start off sculpting the animal first, then placing into Maya for retop, moving into Max for rigging. I want to rig the creature to move as realistic as possible. But before I start, I have a few questions;
- Would it be better to start sculpting first? Or create a base in Maya/Max?
- When modelling, would it be best to have the animal in a T-pose, or model in a standing 4-legged position?
- Modelling with mouth open? Or closed?
- How do you keep motivating yourself to continue an independent project?
Main reason I ask that last one is due to having enough 'new projects' to set me a lifetime, however, they've all fallen through as the dopamine dropped. This project isn't a module set with a deadline like university but I really want to make sure I make this and finish it to the best of my ability as it could help with future employment.
I'll be asking more questions the further I go along,
Appreciate all the help possible!
Sammy
TLDR;
Will be making an 4 legged animal, need as much advice as possible thank you!
Replies
Chuck Close also has some great advice on this, see https://theageofideas.com/chuck-close/#:~:text=Inspiration%20is%20for%20amateurs%3B%20the,out%20of%20the%20work%20itself.
Using Max for rigging as it's the only software I know the very basics of rigging and skinning in. I need to be able to create realistic animations for the critter too
I'm not sure if style was mentioned but it might be good to show us what you are trying to go for, so people can give you advice.
Also, if you have the time, maybe gather reference of this animal (is it an otter?), especially things like ecorche and musculature diagrams. That way you can understand how the real anatomy is like, minus the fat/fur.