Hi there. Lately I've been making this for a group project. It's a fairly large scale hero prop. I've build the base mesh and now I've moved on to sculpting it, so I thought I'd post my progress of the sculpt and update it as I go :) I have fairly limited knowledge of Z Brush and this is maybe the third or fourth sculpt…
I working a HD model of Beatrix from FF9. The shots I have planned will show off the detail in the character and her weapon. The question I have is how to go about modeling the ornamental part of the hilt. I using 3DS Max for basic shapes and Zbrush for sculpting. I have the part in question circled in red below. Help by…
Finally got her done! Had some problems with the skinning on import of the fbx files... the only way I could fix it was to import the fbx's into max and export them in smd. Which gave it's own set of errors. (What a headache) But it's done, and thanks for all your help guys! so let me know what you think.…
Hi guys ! I am joining up too with a beast character. My idea is to make a type of siren, that will inhabit deep and mysterious waters. She will guard a sunken treasure or some other lost item from a shipwreck. These types of creatures are rare and they only exist in old tales, and because of that they are considered as…
I'm modelling and texturing Umagon from Command and Conquer for the mod entitled C&C:Reborn. Right now she weighs in at about 1800 tris, max polycount is at 2000-2500 so i may add more detail. I'd like crits if at all possible. Thanks!
Hello guys! This is my summer project for skills up. I sculpt a little more than a year and the main task was to learn new techniques and to create a more detailed character, regarding my previous works. And also the main task was to have a similarity with the concept art since it's importent for a 3d artist, I think. At…
Hey guys here the next character off the ranks for me! Emma Frost - 9700 tri's 1x2048x2048 diffuse / spec normals. Im just really starting to handpainting textures and have pretty much fallen in love with it. I'm addicted, so I'll be looking for all the 'old school' sdk's and challenges that require handpaint only -…
I plan on designing a new skin for Cassiopeia. In my version my plan is to replace her serpent tail with a mufti-headed serpent. I was thinking of giving her 4 serpent heads. One idea I was considering is having a single serpent tail separate into 4 serpent heads. The inspiration for this skin was the Greek hydra and from…
Hi Guys, I've been hard at work on a project for a client and thought i'd post up a render of it so far. Any feedback is welcome. I realise there are a few areas of improvement, such as the main tower looking a bit flat at the top and also the untextured tower behind, but that's ok because I haven't finished yet. :)…
This is a piece of D2 fan art of a Hive based Titan armor/weapon set. I always wanted a Scarlet keep armor set, but it never happened, so I decided to make one myself! Even created an animated shader for the glowing drips. I've been a Destiny fan since launch so this was definitely a labor of love. The entire model…