This is my summer project for skills up. I sculpt a little more than a year and the main task was to learn new techniques and to create a more detailed character, regarding my previous works. And also the main task was to have a similarity with the concept art since it's importent for a 3d artist, I think. At the moment I finished high poly. I will be glad to receive feedback and criticism to make the necessary changes to sculpt before baking. Concept art by Anna Lepeshkina
Only thing I'd do at this point is to work more on values around the chest where it's really busy. There's so many going on that it's a bit hard to read. The concept art make great use of gradients and contrast of values around that area to improve readability. For instance the drape that she wears on her shoulders could cast a stronger shadow and could have a darker inside face to make the chest pop a little more.
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Only thing I'd do at this point is to work more on values around the chest where it's really busy. There's so many going on that it's a bit hard to read. The concept art make great use of gradients and contrast of values around that area to improve readability. For instance the drape that she wears on her shoulders could cast a stronger shadow and could have a darker inside face to make the chest pop a little more.