Hey everyone, I've visited this site a couple of times and finally got around to registering. I'm currently making a hobby tower defense game (who isn't these days :) ) and I'm using MD2 models for the monsters. I've been looking around for more and I stumbled upon this page. My game will be released with an open source…
This model has been taking way to long to be finished,and i still have work to do on the texture. It is supposed to be my grandpa.He's around 3000 tri's and has 2 512x512 texture maps (head and body).My goal is to get him into UT (2k3) but when i imported the psk (with standard ut male skeleton) in UnrealEd and tried to…
Seeking a character modeler to help finalize and retopologized, medium/high resolution stylized characters. Someone with a bit of experience character modeling preferred. If interested please PM a demo reel or samples of your work. Thank you
World of Warcraft and I finally got a divorce...so I started back down the road of learning to model. I still have a couple of things to tweak (such as adding thorns)...but I decided I'd go ahead and share it in its current state, since TES:Oblivion is due out this week. (You never know if I might drop off the face of the…
i am trying to improve my modelling accuracy so i have once again gone back to the asian woman model who i have now named Xaiyo, i am following a picture ref of how i want her to look like but i don't feel that i am getting her likeness locked down. Here below is what i got so far, also the picture ref i am working from.…
Heya guys, I'm working on a model for my high-poly modeling final project for class; I chose to do a gun, with the prop "Mercy" from the game Darksiders as my reference to work off of. I just thought it was an interesting model to try with some pretty cool aspects and shapes. Here's my high and low poly models: And, here's…
One of my friends pointed out to me the other day that I've gotten into the habit of starting off my models a certain way. I learned alot from Poopinmymouth's tutorials, but I haven't really taken that and made it my own. I start off with a box subdivided in 3 height, 2 width, and build out the body from there. If I'm…
Hey guys, I'm currently a student in school right now, I won't mention the school but right now we are working on a character modeling project. My school hired a new teacher and he seems to be stuck in the 1990s I think. He doesn't seem to understand the importance of the newer high poly modeling work flow. I'm working on…