Anyone know if Blender 3D allows one to export to game formats like Quake 2's md2 or Quake 3's md3? Does this require a plug in? I can't find any information on exporting Blender models + animations into game-ready formats. Thanks
Hello, everyone! I'm trying to export an OBJ from Blender 2.8 to ZBrush but the mesh is extremely distorted when I attempt it. Any help or advice would be appreciated! Export settings and project inside of Blender 2.8. ^ Resulting import into ZBrush using Quads and Triangles Setting (Symmetrical Triangles Only setting is…
Which do you guys prefer? I am very used to Blender but i wanted to go into 3DS Max because i have found that people create better items in 3DS than Blender. Or could one of you guys show me someone who created something for dota 2 that looks cool? thanks
Hello, polycount community, Let me present my latest blender addon - a bridge between Blender and Marmoset Toolbag 3. BTBridge Addon allows: * Fast name your meshes * Create baker in the Blender's outliner (so you do not need to rebuild baker in TB3) * Export as multiple files(allows to refresh only one object or mesh…
3D model scene of the interior of a house. The blender add-on Archimesh was used, below I put some images of the scene and a few textures I done - Link to the Project (for more images): https://www.artstation.com/artwork/8EQxG Ground texture Painting detail Cloth texture
Another blender question: is there a way to align uv island from an edge ? imagine a rectangle rotated, you select one edge and it rotates the island so the edge is now orientated horizontally or vertically.
I've started using a workflow of Sketch & Sculpt in Curvy 3D 4.0 and render in Blender. As dev of Curvy 3D I've experimented with adding various rendering solutions over the years from raytracers to HDRI maps - but I've decided it is much better to focus on easy model sketching and export to other apps for rendering - in…
I have a fully rigged model that's ready to go, but the animators for the project already use Blender. The issue seems to be that, well, exporting bones and skinning from Max seems to be a huge mess, and I can't seem to find any current information on how to export from Max to Blender. is there any viable way to do this,…
Hi Toolbag 4 Blender 3 I exported a model from Blender back to Toolbag for use in the viewer. In Toolbag the surface seemed bloated (I am guessing the normal map was the cause). I opened the baking scene in Marmoset and checked that I had baked using Mikk. I had. In Blender I checked the mesh and recalculated the external…