Which do you guys prefer?
I am very used to Blender but i wanted to go into 3DS Max because i have found that people create better items in 3DS than Blender.
Or could one of you guys show me someone who created something for dota 2 that looks cool?
thanks
Replies
Personally, I actually prefer Blender because I'm more used to the interface. I'd use Blender for retopo, UVing and rigging between the 2. I used to use 3ds max for promo shots and rendering though. Lots of game studios also use 3ds max for their work, so it'd be advantageous if you want to build a game studio focused portfolio.
That said, Autodesk is Industry standard and blender can definitely deliver compete, but it's all personal preference.
Stealing this! So true!
Blender is just what I'm comfortable with.
Industry standards are only here for a lot of reasons but those standards are very quickly coming down with the introduction of more third party tools.
like Jugg said
http://hydra-media.cursecdn.com/dota2.gamepedia.com/5/5e/Jugg_rival_01.mp3
If I get a job anywhere I'm going to use Blender every chance I can get.
OBJ and FBX importers and exporters can make it very flexible and I can run it off a flash drive because of how incredibly lightweight it is
52 mb Blender is far more preferable to 3 gig 3DSmax if you ask me.
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