I'm a relative novice looking to build up my modeling skills by making some firearms. I decided to start with a Desert Eagle because A: I thought a handgun would be relatively simple to start with while still maintaining some interesting forms to work on, and B: the more recent Desert Eagle models have a picatinny rail…
http://www.facebook.com/fatBOXSoftware Follow the link above to access the links to the first group of 10 or so models. You will see a section on the left side navigation panel that will say "3D Models (Download Link). I've started gathering up models I've had sitting on my hard drive over the years. I've decided to start…
One method I've been using recently to symmetrically place decals/other textures on models was to overlay them on layers in Photoshop's 3D view. I'd lay the texture over the model in the top, side view etc. and merge the layer down onto the model diffuse texture when it looked aligned with the model properly. I used guides…
~Current position interests: 3D Character Modeller, Prop Modeller, 3D Generalist~ Hello! My name is Tyler Hinthorne, I am a 3D Modeller specializing in stylized creatures and characters. Skills * 3D Modeling * Character Modeling * Unreal Engine Experience * Texturing * ZBrush * Autodesk Maya * 3D Coat - Handpainted…
Hi everyone I am working on a personal project to try and get better at 3d modelling or character modelling to be more specific. I am creating my first female character model and its also the first model where I didn't use a premade head and instead I followed the tutorials done by James Taylor on the female body and head…
Lots of League of Legends stuff posted lately so why not post some more? Valkyrie Entertainment has worked with Riot since early 2010 and it's been a great project for us. Huge thanks goes out to all the great artists and producers down in LA that make Riot Games one of our favorite clients to work with. I also can't say…
Hey guy's, Here is a character I am working on for a series of short animations. I was wondering if you guys could critic my character and give some advice for edgeflow or topology. I feel I have gotten better at modeling thanks to this site but I'm still not sure if I am doing the joints correctly to be animated. I'm also…
Good evening polycounters! Box5 Software is in need of a contract Modeler / Animator to help us finish up with our first piece of software, a visual design based application for web distribution. The successful applicant will be very detail oriented and able to meet realistic deadlines. Terms and Payment are negotiable…
Hi guys. Just want to share with you my personal project, a model of Pz.Kpfw VI Ausf.H Tiger I. The main goal of this project was focusing on Maya Sub D Modeling for cinematic pipeline. It took me about 3 weeks. The model itself is about 2 millions faces but might be optimized as I modeled all unnecessary small elements…
Hey guys, I decided to make a thread regrouping all the videos regarding the rock modeling techniques series. This is more of a workflow then a tutorial which shows the methods I use for modeling and texturing most of the assets I create. I hope you enjoy watching the course and that you can find some useful information.…