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Pz.Kpfw VI Ausf.H Tiger I (Sub D Modeling)

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akilesKRSK polycounter lvl 2

Hi guys.

Just want to share with you my personal project, a model of Pz.Kpfw VI Ausf.H Tiger I. The main goal of this project was focusing on Maya Sub D Modeling for cinematic pipeline. It took me about 3 weeks. The model itself is about 2 millions faces but might be optimized as I modeled all unnecessary small elements like nails, bolts and screws which might be replaced with displacement.

Most of the time I spend on topology of the model trying to use only quads, reduce the number of poles and keep a topology flow as clear as I could. I consider this project as completed as I focus only on modeling workflow at the moment, but in the future I'm going to texture this guy when I have some extra time. For rendering I used Redshift render.

You can find full res pictures posted on my artstation page www.artstation.com/artwork/ov6oL



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